Monday, April 30, 2012

Composition tests

Early tests compositing CHELL inside an environment, with DOF, MB and 32 bit glows, reading from a multichannel EXR.

Some thoughts:


  • Mocap files don't hold up well in slow-mo
  • She's too busty, I need to correct that.
  • Light is a little bit too harsh.
  • Game textures are not high-rez, so, at 720p they look poor.
  • I need to use Indirect Lighting for it too look good. No big deal, but that means 300 frames require 14h of rendering. Oh well.

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